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EBA Originals · Guided only

Some great thinking has no school subject.

Ask the right question. Hold a clue. Plan ahead. Change your mind. Guided has sprints for that too.

Featured OriginalAnimal Detective
Score 1000Guesses 3
🐾Who am I?
🦊🐘🐧🐯 🐢🦁🐬🦉 🐼🦒🐸🦓
Ask:Do you have 4 legs?Yes / No
Ask a useful question. Watch the possibilities shrink. Guess when you are ready.
See how they play

The skill is hidden inside the game.

Children do not get a lecture on better thinking. They get a problem that makes better thinking useful.

Animal Detective

Find the animal. Keep the score.

A mystery animal is hiding in the grid. Your child starts at 1000 points, asks yes-or-no questions, watches the grid shrink, then guesses when ready.

Better questions cost fewer points. As the grid gets harder, more animals share the same traits, so lazy questions stop helping.

Animal DetectiveDeduction
Score 860Possible 8
🦊🐯🦁🐼🦓🦒🐘🐢🐧🦉🐬🐸🐍🦘🐺🦏
Do you have 4 legs?Can you fly?Are you a mammal?
AnswerYES8 left
Sound Lab

Hear it. Hold it. Match it.

Your child hears a short pitch pattern. The sound stops. They choose the pattern that matches what they heard.

The answer is not sitting on the page. They have to listen closely, hold the pattern in mind and compare it.

Sound LabListening
Play pattern
Which pattern did you hear?
Market Day

Make the call before it is clear.

Choose stock and price. Demand changes. Read what happened. Decide what to change next.

The goal is not to guess right once. It is to use new information better on the next decision.

Market DayDecisions
Your stall🍓 StrawberriesStock: 12 · Price: £3
Market updateHot day ☀️Fruit demand is up.
Read the result. Make the next move better.
Inside Guided

16 Originals. 16 ways to think.

Open any sprint below and you can see what the child actually does.

Deduction & investigation

5 sprints
GuidedAnimal Detective

Play: Ask yes-or-no questions. Shrink the animal grid. Guess before the score falls too far.

Builds: asking better questions and using the answers.

GuidedClue Chase

Play: Several clues point to one suspect. Put them together and rule out anything that clashes.

Builds: combining clues instead of reading each one alone.

GuidedCodebreaker

Play: Guess a hidden 4-symbol code. Every try tells you what is right, close or in the wrong place.

Builds: using feedback to make the next guess better.

GuidedGatekeeper

Play: Objects pass or fail a hidden rule. Test examples until you can say what the rule is.

Builds: forming an idea, testing it, then changing it if it fails.

GuidedInformation Hunter

Play: A treasure is hidden. Ask questions that cut down the possible places quickly.

Builds: deciding which information is worth asking for.

Systems & patterns

4 sprints
GuidedMachine Maker

Play: Arrange parts so a ball gets from the start to the goal. Run it, watch it, change the build.

Builds: cause and effect before trial and error takes over.

GuidedPattern Factory

Play: Watch what goes into the factory and what comes out. Work out the hidden change.

Builds: finding a rule from examples.

GuidedRobot Repair

Play: A robot follows a set of instructions. One step is wrong. Find it and repair the route.

Builds: tracing a mistake back to where it started.

GuidedSignal Lab

Play: Set the right conditions so the correct signal fires. Change a condition and see what changes.

Builds: holding more than one rule in mind.

Planning & decisions

3 sprints
GuidedExpedition

Play: Choose supplies with a limited budget. Then the trip changes and the plan has to change with it.

Builds: planning with limits and uncertainty.

GuidedTraffic Control

Play: Move vehicles in the right order to free the ambulance in as few moves as possible.

Builds: thinking ahead before making the first move.

GuidedMarket Day

Play: Choose stock and prices, see how demand reacts, then decide whether to stick or change.

Builds: making decisions when the answer is not certain.

Memory & control

2 sprints
GuidedEcho

Play: Hold a sequence, then repeat it under a rule: same order, reverse order or only the items that match.

Builds: keeping information while doing something with it.

GuidedRule Switch

Play: Answer by one rule. Then the rule changes. Drop the old one and respond to the new one.

Builds: changing approach without getting stuck.

Language & listening

2 sprints
GuidedSound Lab

Play: Hear a short pitch pattern, hold it in mind, then choose the pattern that matches.

Builds: careful listening and working memory.

GuidedWord Forge

Play: Hear a word, then build it from the right chunks.

Builds: hearing how words are put together.

Why Guided?

The next sprint might train something else.

Guided can mix Maths, NVR, Logic, revisits and Originals. Your child opens EBA and gets going.

Today’s Guided planReady
MathsFractions · Level 5Keep the core moving
EBA OriginalAnimal DetectiveAsk smarter questions
RevisitNVR Rotation · Level 4Bring it back

Put a different kind of challenge in their week.

EBA Originals are Guided-only.

Start Guided trial
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